In the wake of a taste of world peace courtesy of Pokemon Go, there's no question that the monster collecting franchise is about as ubiquitous video games around. Pikachu is every bit as identifiable as Disney's mascot, perhaps even more. The persistent pandemonium surrounding card prices guarantees near-daily Pokemon news stories. You'd be difficult to find a pocket monster game that didn't sell at least a few million copies. Remarkably, fan-made Pokémon games go viral annually.
However in spite of that ubiquity and fame, some Pokémon games that remain overlooked. These represent titles that failed to receive their fair shake, or were buried under the excitement of the mainline series. These are Pokémon games released on doomed platforms or online offerings, or were early forays onto new mediums. They're often also Pokémon games that might have flourished if they had received follow-ups or contemporary re-releases. With these criteria in mind, this list will not be yet another reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, agreed?
Pokemon Ranch: The Relaxed Forerunner
An excessive number of Pokémon games focus on the combat element of the series, and far too few of them highlight the everyday aspects that would come with owning a companion. Admittedly, modern titles include minor mechanics like these in modern games—you can pet, and feed your monsters in bases. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii isn't it. The digital-only title is best seen as the antecedent to Pokemon Home; that is, as a storage system to hold monsters from different games. Reviews from its launch said Ranch was a poor if not outright hideous game. I'm not here to argue against these notions, but it compels me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.
True to its title, the game is set on a ranch where your Mii avatars—get this—simply hang out with your Pokémon pals. The activities with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of living your life with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzler as it is a life simulation.
Ranch was released well before Stardew Valley kicked off the lasting craze of cozy games. It was before the rise of idle games, and the video playthrough popularization of viewing games you aren't playing. Most people never understood that Ranch's proposal to watch your critters as much as you play with them wasn't to hide a shallow core. In truth, Ranch's meticulous design was so remarkable, a Twitch stream focused on running the game 24/7. The streamer who runs the channel states that, after almost twenty years of experiencing the game, he still has not encountered all that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.
Pokemon Duel: The Strategic Tabletop Game Gone
Are you aware that Pokemon once had an official board game with miniatures? Pokémon Duel was the 2016 effort to digitize the physical experience in a more accessible form. Duel was also, sadly, one of Pokémon's first ventures into the world of freemium phone games. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.
All of these poor design choices masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment states, seven years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of depth, approachability, game design, and content in general," another commenter wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket combined."
Unfortunately, Duel's early release was marred by server issues. Technical problems, alongside Duel's scummy business model, gave people few incentives to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unusual board structure made for a fantastic strategic challenge for the handful of players who played Duel, but that playing field is also a daunting visual mess.
Pokémon: Magikarp Jump: The Silly Gem
Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so silly, it was bordering on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is tasked with breeding the ultimate version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the fan culture around Magikarp.
This was most apparent than in Jump's brutal random events, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially complex or deep game, but the kernels of genius were there. Sharply written events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when 2026 GOTY season arrives.
Given dozens of mainline entries and spin-offs, it's probable that I didn't mention that one Pokémon game you totally love but contend that not nearly enough people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokémon Pinball with affection notwithstanding argu