Exploring the Fallout Universe, Gaming’s Most Astonishing TV Hit
The post-apocalyptic TV series is back to Prime Video, and it's safe to say that viewers were pleasantly surprised by the excellence of its debut season. By illustrating the retro-futuristic, nuclear-ravaged United States through the perspectives of three separate characters, it succeeded in capturing various facets of the gamer's journey.
We followed Lucy the vault dweller, trying to act with integrity and learning that the barren landscape made that very difficult; Max, the Brotherhood of Steel new recruit, who starts doubting his organization's authority and unleashes plenty of trouble in mechanized battle suit; and Walton Goggins's character, a breakout character who has long since lost any ethical bearings out in the contaminated wilderness.
Setting the Stage for Season Two
The show's first season finale disclosed crucial details about the culprits behind the atomic conflict that condemned a society in bomb-proof bunkers for centuries. It also posed plenty of questions unanswered for the second season – and, this time, expectations are much greater.
“We’ll take ‘not terrible’ – let’s get that on a poster,” quips Jonah Nolan.
“Starting the initial season, everyone’s like, ‘Just get it right’,” states Todd Howard. “We are thrilled with the reception to the show, so now people are coming in with more eagerness and different expectations.”
A New Vegas Vibe for the Next Installment
The second season is set in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is often praised for having the best writing and personalities in the franchise, even if it was somewhat buggy at launch.
“It embodies a sun-baked feel, a Southwestern essence, that’s so integral to that game,” says the co-creator. “That parched, desolate Route 66 vibe of the game is so much rewarding to bring into the show.”
In the show's timeline, a significant amount of time has elapsed since the story of the New Vegas game by the time the characters make their way there. Nevertheless, the creators hint that it will honor the fan's adventure.
Crafting a Tangible World
The Fallout TV series is distinguished by its tactile feel – its makers prioritized physical models and locations were constructed, reflecting the makeshift nature of the towns in the games.
“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all standing in front of a blue screen,” observes co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a interactive medium, is to appear as if it’s tangible.”
Indeed, virtually every element you see on-screen is physical, even the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are portrayed by practical effects, and were by all accounts quite terrifying up close.
A Labor of Love
The Fallout series succeeds because it is developed by accomplished storytellers who are also dedicated players, alongside the original creators behind the source material. This mutual respect for the universe is clear in the finished show.
The second season is being released on a episode-by-episode basis rather than as a full-season drop, representing a shift from the previous season. This format will allow for a new weekly discussion, something the team themselves are looking forward to observe.
“It has more depth, it’s more expansive, it’s funnier, it has a lot of revelations,” teases Howard. “I’m looking forward to seeing what people think.”